A downloadable tool

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JellyFish Beta SDK is a  complete Unity Scriptable Object Event Workflow SDK inspired by Ryan Hipple's Unite 2017 talk on "Game Architecture with Scriptable Objects".

Please note that the JellyFish SDK will be under continuous development 😎.

Runtime Features

  • Scriptable Architecture Primitive References - String, Integer, Boolean, Double, Float, Vector 2 & 3, etc
  • Game Event Listener - Raise Events and Receive a Response
  • UltEvents - Developed by Kybernetik; The ultimate Event based system available for Unity.
  • NodeX- Developed by Siccity; Lets you view and editor node based graphs.
  • Newtonsoft& SimpleJSON Serial and Deserializers
  • Full Range of Utilities and Extension Methods
  • Object Pool
  • Fadable Features - GUI, Lights, Materials, etc
  • Comparisons
  • etc

Editor Features

  • Sprite Extractor Tool - Extract sub sprites from a sprite sheet.
  • Project Directory Tool - Create complete Directory Folder Structure for your new projects.
  • Json Editor - Create Simple Json Files
  • GameObject Hierarchy Serializer Tool - Serialize a GameObject from the Hierarchy or Deserialize the JSON data back into a GameObject.
  • Screen Size Monitor - Monitor the Change in Screen Resolution
  • FPS Monitor - Display and Monitor in-game FPS
  • Quick Setup - Deserialize a Json File and recreate a game objects structure with components

Coming Soon:

  • New Video Tutorials

Possibly Coming Soon:

I would like to thank the following people.

Please feel free to make suggestions and or edit the code yourself. If you do make any changes and wish to share them with me, please do so😊.

Some Video Links:

I really hope this helps you just as much as it helps me 😊. 

Download

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Click download now to get access to the following files:

jellyfish-beta v1.5.2.unitypackage 3 MB

Development log

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