Jelly Fish
JellyFish » Devlog
JellyFish SDK is a complete Unity Scriptable Object Event Workflow SDK inspired by Ryan Hipple's Unite 2017 talk on "Game Architecture with Scriptable Objects".
Runtime Features
- Scriptable Architecture Primitive References - String, Integer, Boolean, Double, Float, GameObject, Object, Grid, Tilemap, Vector 2 & 3, etc
- Game Event Listener - Raise Events and Receive a Response
Editor Features
- Sprite Extractor Tool - Extract sub sprites from a sprite sheet.
- Project Setup Tool - Create complete Folder Structure for your new projects.
- Json Editor - Create Simple Json Files
Please feel free to make suggestions and or edit the code yourself. If you do make any changes and wish to share them with me, please do so😊.
I really hope this helps you just as much as it helps me 😊.
Files
jellyfish-v1.unitypackage 635 kB
Dec 17, 2019
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JellyFish
A Unity Scriptable Object Event Based Workflow SDK.
Status | In development |
Category | Tool |
Author | Uee |
Tags | architecure, events, extractor, json-editor, project-setup, scriptable-object, Sprites, Unity, unity-editor, unity-sdk |
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